![]() A Squeezebox that is wireless connected to this hub can send out a WoL magic packet, and it will be received by the hub, which will then pass it on to other machines on the local subnet. As an example partially wired / partially wireless network that can work with WoL, imagine a wireless hub (such as an Apple Airport Base Station) that serves both as a wireless access point and as a router, distributing IP addresses to different machines on a local subnet. The same is not true for wireless cards they are completely powered down when a computer is asleep, and thus cannot receive any incoming packets. This is because the ethernet card stays partially powered up when WoL is enabled, listening for WoL packets. For it to actually wake a sleeping computer, however, that computer must be connected to some part of the network via ethernet. The WoL magic packet can be sent over a wireless network with no problem. The MAC address is learned automatically and cannot be changed manually. Instead, Squeezebox remembers the MAC address of the last SqueezeCenter host it was connected to and sends the WoL magic packet to this address. There is no way to tell Squeezebox to which computer it should send a WoL magic packet. The system will need to be manually started before you can attach your player to it.Ĭan I specify which computer Squeezebox should wake up? ![]() At that point the WoL packet can not be sent.
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